SteveHubworld: Aidalon, 2 players<br>
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The Earthborne Games team did a fun little thing and released a free demo deck for their upcoming LCG, Hubworld Aidalon. Just pay shipping and they'll send you a physical deck, and they let a TTS module of it out into the wild as well. It's sort of a rebirth of netrunner, with many similar concepts but without a clear offense/defense player split.<br>
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It's a nice, tightly put together package. Really good game if competitive CCGs are your thing, especially ones with a lot of deception that aren't clear card fighting games. I was pretty impressed. That said, I don't know that I'll be getting the finished product when it goes up for crowd funding---I just don't have room in my life for a 1-2 times a year non-coop LCG. I play most of my competitive games online, without much room for a deck building game that would feature lots of thrust counter-thrust ideally against a regular opponent. It took about an hour, and was kinda slow on TTS because a lot of it involves revealing cards which can be a lengthier thing than it would be in person. The decisionmaking felt quite sharp and the economic considerations were extremely brutal.<br>
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One thing to call out in the game is that it looks *great.* It has a totally cohensive art style across all of the cards. It's sort of a late 1970s Legend of Galactic Heroes anime style crossed with Moebius style European cartoons of the era. Whomever is the art director is killing it---all of the card art pulled in exactly the same direction, which is a tough thing to pull off. By comparison, my Arkham LCG player card set came in and the difference was palpable---Arkham has art styles all over the place and struggles to create any sense of place.<br>
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Anyway, huge recommend that you try this one out if you're in the competitive LCG/CCG audience. Shipping was ~7 USD.<br>
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