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#creativecommons

11 posts11 participants0 posts today

I've finished writing v1 of my "Intro to Game Development for Teens" for the camp I'm teaching this week.

The instructions are available for free and after this week I will also be writing a free teacher's guide if anyone else wants to go over this with their class or kids or whatever else.

(It's "for teens" because you need knowledge of the x, y coordinate plane and the guide covers the distance formula.)

moosadee.gitlab.io/courses/kid

#gamedev#love2d#lua

"Anyone at an AI company who stops to think for half a second should be able to recognize they have a vampiric relationship with the commons. While they rely on these repositories for their sustenance, their adversarial and disrespectful relationships with creators reduce the incentives for anyone to make their work publicly available going forward (freely licensed or otherwise). They drain resources from maintainers of those common repositories often without any compensation. They reduce the visibility of the original sources, leaving people unaware that they can or should contribute towards maintaining such valuable projects. AI companies should want a thriving open access ecosystem, ensuring that the models they trained on Wikipedia in 2020 can be continually expanded and updated. Even if AI companies don’t care about the benefit to the common good, it shouldn’t be hard for them to understand that by bleeding these projects dry, they are destroying their own food supply.

And yet many AI companies seem to give very little thought to this, seemingly looking only at the months in front of them rather than operating on years-long timescales. (Though perhaps anyone who has observed AI companies’ activities more generally will be unsurprised to see that they do not act as though they believe their businesses will be sustainable on the order of years.)

It would be very wise for these companies to immediately begin prioritizing the ongoing health of the commons, so that they do not wind up strangling their golden goose. It would also be very wise for the rest of us to not rely on AI companies to suddenly, miraculously come to their senses or develop a conscience en masse.

Instead, we must ensure that mechanisms are in place to force AI companies to engage with these repositories on their creators' terms."

citationneeded.news/free-and-o

Citation Needed · “Wait, not like that”: Free and open access in the age of generative AIThe real threat isn’t AI using open knowledge — it’s AI companies killing the projects that make knowledge free

#WritersCoffeeClub March 15. Are you aware of any fanfiction about your work?

Not fanfiction as _such_, but there _have_ been a few people who have used my translations in their own shows (something I actively encourage by releasing them under a #CreativeCommons Zero license).

Also, I know of at least two people who have used them for #ttrpg purposes.

sunkencastles.com/in-other-med

Sunken Castles, Evil PoodlesIn Other Media - Sunken Castles, Evil PoodlesI encourage people to share and rework the tales I translate, which is why I put all my translations under […]

@molly0xfff on AI vs. scraping vs. copyright protection vs. openness. Very thoughtful (as usual) and worth reading.

Also included, this gem (together with other thoughts about sustainable business models):
«Many AI “visionaries” seem perfectly content to promise that artificial superintelligence is just around the corner, but claim that attribution is somehow a permanently unsolvable problem.»

#AI #GenAI #LLM #CreativeCommons #Sharing
citationneeded.news/free-and-o

Citation Needed · “Wait, not like that”: Free and open access in the age of generative AIThe real threat isn’t AI using open knowledge — it’s AI companies killing the projects that make knowledge free

hat tip to @toddlyons for the link. I wanted to add a comment to this excellent run down of the OGL and the industry. However, it gets one point wrong.

"But, there’s a reason that Creative Commons hasn’t caught on further: you have to either be committed to releasing your entire content into the Creative Comments ... or you have to carefully construct an SRD for each publication so that you only release certain content"

This is false. And this falsehood seems to have spread far and wide like an ear worm. To clarify, you can specify what is and is not under the license. It is your work, you can delineate it however you want.

designers-and-dragons.com/2025

www.designers-and-dragons.comIs the OGL Era Over? (Two Years Later) – Designers & Dragons
"The Towers of Language." Digital painting made in 2022 . From the series: Pulp Paperback - 5 digital paintings

At the time I experimented with finding the motives in randomly layered images found on the internet... A technique which somehow comically is similar to, or maybe more to the point, the reverse of generic AI.

As this is a #freeculture project all my artworks can be found and downloaded for free at :
https://katharsisdrill.art

#art #drawing #creativecommons #cc #katharsisdrill #mywork

My version of the Amazon boycott: my books aren't available for sale on Amazon.
Admittedly, they started it - by refusing to sell Creative Commons ebooks - but I have withdrawn my paperbacks from sale through Amazon as well.
But I still sell mobis (among other formats), should you still be using a kindle. Enjoy a well-written, well-edited fantasy novel? Pop over to: deborah.makarios.nz/works/
#boycott #Amazon #CreativeCommons #books #fantasy

deborah.makarios.nzWorks – Deborah Makarios
Continued thread

WITCHES’ REVEL is an extensible card game of small witches with big personalities, fighting over petty grudges with the most devastating spells, before settling for bragging rights over tea.

ETERNAL RHAPSODY is a 2-player box containing all cards in the game, in the form of two preconstructed decks. Embody explosive Celosia or unquiet Nymphaea to see who is the best among the two most passionate of witches!